Core Rulebook | Spells | Elemental Body II

Elemental Body II

School: transmutation [polymorph] ()
Domain:
Level: Alchemist: 5; Arcanist: 5; Elementalist Wizard: 5; Magus: 5; Sorcerer: 5; Wizard: 5
Components: V, S, M (the element you plan to assume)
Casting time: 1 standard action
Range: personal
Duration: 1 min/level (D)
Saving Throws:
Spell Resistance:
Target: you

Description: You become a Medium elemental.

This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. The abilities you gain depend upon the elemental.

Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus.

Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus.

Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus.